Monday, April 1, 2024

A prototype of PEPPER II (for the Odyssey2 ) has been found!

 I went to a local thrift shop that is near to me and found an Odyssey2 cartridge that I had never seen before, so I picked it up. It cost $3.





It says PEPPER II written on it. It is kind of faded. D.B. Leafinmajick appears to be the name of the programmer. I did some searching online. I found him on LINKEDIN. His first name is Dewyah and he is originally from Indonesia. ( His full name = Dewyah B. Leafinmajick ) I read on Dewyah’s profile that he did work for CBS GAMES out of Terre Haute, Indiana. Research shows that in 1982 CBS Games and Twentieth Century-Fox Corporation formed CBS/FOX Company, a joint venture to acquire and distribute prerecorded video entertainment and operate Studio Center. So it is likely that this is where Leafinmajick did the bulk of the work for PEPPER II for the Odyssey2. On his LINKEDIN profile, he lists the PEPPER II game as being part of his resume under the unfinished work section.


I sent him an email and he replied that Coleco had wanted to get into the Odyssey2 market and saw the potential in 1982, so they outsourced the task to CBS Games. CBS Games wasn’t quite sure what to do, so they put an ad in the Terre Haute Today newspaper, looking for a programmer. D.B. applied for the job and was hired. He said that it was very difficult programming the Odyssey2. He managed to get a title screen programmed and the mazes for the four levels of the game. 





D.B. planned to utilize the VOICE MODULE to play the musical soundtrack for the Pepper II game. At the title screen, Gounod's "Funeral March of a Marionette" would play. This is also known as the theme from the Alfred Hitchcock show. During gameplay, "Zip-a-Dee-Doo-Dah" is briefly heard (the same excerpt heard in the middle of the intro of The Wonderful World of Disney in the 70s and 80s) when a maze has been completely filled. Unfortunately, D.B. stated he ran into a mental roadblock and could never get the code to work correctly. It’s in there, it just doesn’t play. Just for giggles, I hooked up my VOICE MODULE and plugged the cartridge in and hoped for a miracle. No luck. No songs played. Bummer! Maybe one of the talented homebrew programmers can figure it out.


If you are unfamiliar with PEPPER II, this is the basic gist of the game: There are four mazes per level in Pepper II. Each maze has an three exit doors that leads to three other mazes. All four mazes must be filled to advance to the next level. To fill in a maze, the player maneuvers "Pepper" around different segments of the maze. As Pepper travels, he leaves a "zipper". Once he encloses or "zips" a segment, it fills in and points are awarded. If Pepper backtracks on an uncompleted segment, it unzips.




Gameplay appears to be unfinished. I can move the white "Pepper" character around freely.


The character "Pepper" is an angel. There are two types of enemies that must be avoided: Roaming Eyes and the Whippersnapper. The Whippersnapper unzips all uncompleted, zipped segments by moving over them. Pepper's one defense is to enclose an area containing a pitchfork, which turns him into a devil for approximately four seconds. At that time he can go after all Roaming Eyes for points while the Whippersnapper freezes. There are four pitchforks in the corners of every maze. A deluxe energizer is located in the center of each maze. This energizer alternates between being a pitchfork and a halo symbol. If Pepper encloses the middle area when the energizer is a halo, the Whippersnapper disappears from the maze. I do not see any of these creatures in this Odyssey2 game. 


Points are made for enclosing a segment, consuming a pair of roaming eyes when energized by the pitchfork (similar to Pac-Man), obtaining prizes, completing a maze, and completing four mazes. A bonus turn is awarded at 40,000, 50,000, 70,000 or 90,000 points. When four full screens are completed, a small cube appears at the bottom of the screen to mark your progress at completing cubes. I don't see any scoring system. No points! No nothing! I don't think Leafinmajick got that far.

On the profile, he lists this as the proposed artwork that was selected for the PEPPER II game:





Each maze also contains a prize in one of the segments. The player must enclose the area it appears in to gain the prize and points, and then the prize is shown beneath the maze. Again, maybe I am doing something wrong. I am not seeing any of this when I play the game. I feel like throwing my Odyssey2 across the room. Did I get ripped off $3?



What are your thoughts?    or if you have more information , send an email.





Sunday, March 31, 2024

FALLPIT! for the ATARI 2600

 FALLPIT! for the ATARI 2600


NOW AVAILABLE!





ON AN EXPEDITION IN SOUTH AMERICA...


You hear some locals talking about Pacal, a rich Mayan monarch who ruled many, many years ago. Apparently, his tomb has been said to be filled with treasure. One of them says that many explorers who have tried to find the oro ( gold ) have not returned.
One of the hombres ( men ) says something about a cueva ( cave ) and points to the entrance.


Enter the Maya cave and collect the treasures. That is the goal!
Each level of the cave has two gold bars to collect.
Then, you must enter a doorway and proceed on to the next level deeper within the cave.
There are 10 levels in the cave. There are 20 gold bars to collect in all.
If you can make it that far, the locals say you will reach the end of the cave
and see a large stone sculpture of the Mayan king! 
Are you up for the challenge?





FALLPIT! was programmed by Cisano. 


Included is :

a durable black plastic storage box with color printed insert

color printed 4-page game manual

a game cartridge with color printed label












Here's a video of the game in action!













HOW TO ORDER:



FALLPIT!  is shipped via U.S. Mail.


In you live in the USA: 


Price: $35 
Shipping: $5 


please click BUY NOW: 








Outside the USA / International: 

Please note: this is an NTSC game cartridge

for more information and a shipping quote, send an email.



EXPEDITION LIST ( AKA OWNER'S LIST ) updated Friday, April 26, 2024

1. Cisano
2. Timdu
3. M. Johnson
4. Y. Park
5. J. Demarre
6. K. Preston
7. C. Sanyk
8. D. Cage
9. D. Harshbarger
10. D. Lytle
11. E. Angueira
12. B. Barra
13. D. Carr
14. B. Vargovick
15. E. Pryor
16. D. Braun
17. C. Jungholt
18. A. Loving


















Monday, March 11, 2024

GOSUB for the Intellivision

 In 2016, I co-published the game GOSUB for the Mattel Intellivision, complete in box, and it first appeared at the PRGE ( Portland Retro Game Exposition ) show in October 2016.


300 cartridges were made.


There are some remaining physical game cartridges, complete in box, and they are available for sale!


Both GOSUB and SUPER PRO GOSUB are included on the game cartridge!




IF YOU LIVE IN THE USA:

Intellivision game cartridge and printed game instruction and 2 overlays and box 

price: $55      and $5 shipping 

US Mail Ground Advantage Mail with tracking number

Click BUY NOW:







IF YOU LIVE OUTSIDE THE USA:

Intellivision game cartridge and printed game instruction and 2 overlays and box 

price: $55      and $17 shipping 

US Mail International First Class with tracking number

Click BUY NOW:










GOSUB ( standard, free version )





SUPER PRO GOSUB





This is the LAST CALL for physical copies of GOSUB. Once these sell, no more will be made!

Want to give it a try? You can - FOR FREE! You can download the game from INTELLIVISION.US and try it out on your LTO FLASH or BACKBIT or jzINTV or your favorite MATTEL INTELLIVISION emulator. 

The download site is:

https://www.intellivision.us/roms.php#revolution_free

Sunday, March 10, 2024

POT O' GOLD for the INTELLIVISION : a work in progress

Hello everyone and Happy week before St. Patrtick's Day


Two weeks ago, Willie Culver posted a video of himself playing the arcade coin-op POT OF GOLD on his YouTube channel ARCADEUSA.


He thought it would be a nice game for a home conversion.


 


ASK AND YOU SHALL RECEIVE!


 


I was corresponding with my friend AKA ATARI2600LAND and asked him what he thought... and if he would be willing to try to make a port of the game for the INTELLIVISION.





 Well, he was up for the challenge and has begun programming a version of the game. I would like to stress that this is a work in progress and it is not the finished product. We are hoping to release & publish this game on cartridge - complete in box - but this will most likely happen later in the year. 


Here are some basic instructions ( a screen capture from the coin-op machine )






 here is Willie's video of the game in action:









here is Papa Pete's video of the game in action:









here is Brian's Man Cave video:







updated: March 17, 2024

Stay tuned!


More to come!